//
// Created by Scave on 2025/8/28.
//
#include "SceneEvent.h"

NS_RIDER_BEGIN

    SceneLoadEvent::SceneLoadEvent(Scene* scene) : scene(scene) {
    }

    SceneUnLoadEvent::SceneUnLoadEvent(Scene* scene) : scene(scene) {
    }

    SceneUpdatedEvent::SceneUpdatedEvent(Scene* scene) : scene(scene) {
    }

    CameraChangeEvent::CameraChangeEvent(Camera& camera): camera(camera) {
    }

NS_RIDER_END